Work in progress · standalone flight sim

Build the fight.
Fly the world.

SpecterFS is the playable combat flight simulator growing out of the Specter project. This page follows the work as it lands: real airfields, computer pilots, carrier operations, strike missions, a globe theatre and the systems planned next.

What exists now

A sim you can already reach through the menus.

Every capability below is backed by code, tests and captured frames in the repository.

Flight & combatFixed-step flight, guns, IR missiles, flares and AI pilots.
Real places478 airfields across 13 theatres on real elevation.
OperationsRunway take-off and landing, gear, flaps and carrier traps.
Strike sandboxBombs, CCIP, ground units, SAMs, bombers and phases.
Build trail

How the simulator has grown.

Major workstreams, from the first combat loop to the world and operations now in the build.

Workspace shell

Compact rail, guarded Fly action, status bar and launch tests.

Globe theatre

3D Earth, airfield and point picking, background terrain builds.

Strike and cities

Air defence, bombers, phases, city scenery and Mission Builder v2.

Carrier operations

Moving deck, catapult launch, wires, bolters and recovery cues.

Runway operations

Ground roll, take-off, landing, gear, flaps and touchdown grading.

Combat core

Computer pilots, IR missiles, flares, lock warnings and damage.

What is next

Scale without losing the feel.

The next plan is staged around long-range globe flight, richer naval and city scenarios, aerial refuelling, logistics operations, weather and eventually server-authoritative co-op. Each phase has to be reachable in the UI, deterministic in the fixed-step world and proved by a whole-world test before it earns a status update.

Read the implementation plan in the repository for the full roadmap, known limits and release gates.